The post Decoding Disruption: A Decision Model Canvas for Planning appeared first on Gigaom.
]]>We will do this through a Decision Model Canvas for disruption. That is, a visual representation of how to manage the planning and execution of disruptive strategies. Business and technology leaders at large and small companies alike can use this canvas to map out company strategies and processes, and communicate the results to their team, their investors, and their partners.
Key findings of our analysis include the following:
Disruption Analysis |
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Options and Pathways |
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Decision Criteria & Process |
Capabilities Assessment |
Narrative Design |
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Information Layer |
Ecosystem |
Source: Gigaom Research, Haydn Shaughnessy
The post Decoding Disruption: A Decision Model Canvas for Planning appeared first on Gigaom.
]]>The post Decoding disruption: 4 frameworks for understanding industry change appeared first on Gigaom.
]]>This analysis reviews the likely new models of industry disruption. Gigaom Research will work with the Gigaom community via a survey to test these new disruption hypotheses.
It’s important not to confuse disruption with competition. True disruption plays the role Christensen ascribes to it: changing the structure of markets, the participants within them, and the balance of power, rather than simply releasing ideas and products that might outweigh those of other players.
The following are new forms of industry disruption:
Thumbnail image courtesy of hansslegers/iStock.
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]]>The post The new enterprise operating model appeared first on Gigaom.
]]>But what happens to the enterprise when the IT-to-business reconnect is complete? This report argues that modern IT — that is, one that is cloud-based, platform-centric, and often making use of extensive partner ecosystems — allows companies to free themselves from old enterprise constraints. However, business management and IT organizations must address ensuing conceptual and business model issues:
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]]>The post Sector RoadMap: innovation platforms in 2014 appeared first on Gigaom.
]]>Ideally the organization needs a coherent approach to innovation, one that allows successes to be replicated and failures to provide lessons for the future. That means the different innovation techniques or priorities need a meeting place or a common basis of understanding. A software platform is the best place to provide that coherence and the replicability that goes with it. But four trends — open innovation, design thinking, lean innovation, and the transformation matrix — often run in parallel at an organization rather than in synchronized fashion. They also compete for executive attention.
Our Sector RoadMapTM identifies six Disruption Vectors that tech buyers can use to aid in picking products that best suit their own situation. Suppliers can harness or drive the vectors for revenue and market share gains.
Key findings in our analysis include:
We evaluated a number of representative companies supplying innovation platforms. Currently Spigit-Mindjet and Hype are the suppliers best aligned with market forces. Imginatik is taking a bold bet on being the first to enter the C suite and become a strategic transformation adviser and support service. Brightidea has perhaps the strongest client base but still seems oriented around a traditional view of innovation, whereas Qmarkets is strong in decision-making, an area that could grow in importance as innovation projects proliferate.
Source: Gigaom Research
Thumbnail image courtesy of Wavebreakmedia LTD/Thinkstock.
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]]>The post Applying lean startup theory in large enterprises appeared first on Gigaom.
]]>Companies can apply lean startup methods to their innovation and product-development process if they’re careful to avoid some of its pitfalls. In this paper we look at the upside and the dangers of lean.
Most larger companies have strict ROI or other financial metrics and stage-gate processes that dictate how product development should take place. Lean innovation plays comfortably into such a structure. It is the association with open innovation and business model innovation that makes lean more complex and encourages innovation.
Companies also have product-release cycles that can be severely disrupted by multiple lean projects with complex iteration cycles. And they are traditionally insight-driven rather than hands-on with customers in the product-development process. That means lean can be introduced into Skunk Works and other edge innovation processes but is much more difficult to get working in the mainstream of the organization.
Large companies need four main process innovations to exploit lean fully:
Thumbnail image courtesy of baojia 1998/Thinkstock
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]]>The post Sector Roadmap: hardware design innovation appeared first on Gigaom.
]]>This Sector RoadmapTM looks at the emerging infrastructure of product development and asks whether we have already passed the era of iconic design. It’s a little different than our Roadmaps that focus on a single product segment: In this analysis we examine key trends in design innovation that are shaping hardware in general, whether that is a cell phone, a toy, or a wearable medical device.
Of the common Disruption Vectors in this environment — the trends companies can drive or ride to revenue and market share gains — designing for devices is the most critical. Crowdfunding and the concept of radical adjacencies outside a company’s core product set are nearly as important. New materials, mass differentiation, and additive manufacturing are also movements that companies can harness.
Source: Gigaom Research
Other key findings in this Sector Roadmap include:
Thumbnail image courtesy of Flickr user kakissel
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]]>The post The rebirth of hardware demands new definition of design appeared first on Gigaom.
]]>This has immediate implications for companies in consumer products, electronics, and business technology sectors, and will force long-term disruptions in optics, biotech, robotics, and elsewhere. Capturing new design skills is essential. Recent opportunities in smartphones illustrate the limitations of current thinking. The availability of 3D printing, the creation of large hardware design communities with open source engineering, new materials for displays (such as printed electronics and quantum dot technology), and the gains of “always-on” consumers are doing little to change the actual form of the smartphone and peripherals such as smart watches, as seen in the recent offerings of major vendors like Apple and Samsung.
Understanding the business model impact is just as critical as the design implications:
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]]>The post Renewing tech-company growth via radical adjacency appeared first on Gigaom.
]]>This is the radical-adjacency approach: the decision to move into wholly new markets or to go to market with an entirely new class of product and to redefine the organizational form to succeed. The approach is called “adjacent” because it leverages a company’s experience but “radical” because the markets or technologies are several steps removed from the classic notion of an adjacent market or competency. Four strategies are emerging that embrace radical adjacency:
Each of these involves enterprises in radical adjacencies away from the core. Successful practitioners of radical adjacency (Apple, IBM, Amazon, Google, Ericsson) tapped into one or more of the above. Their success built off four key factors:
Key technologies make this possible: Cloud allows companies to partner and combine competencies into new service offerings, and mobile is forcing companies to be less and less monolithic and to take many small steps much more frequently to change how they function. Globalism, cloud, and mobile make it imperative to seek out the partner skills that give a company a new or persistent edge.
Source: flickr user marc falardeau
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]]>The post Rethinking innovation: How to manage ideas systematically appeared first on Gigaom.
]]>Innovation activity is growing across many more markets than in the past. A rising proliferation of techniques, coupled with changing market conditions, means that today companies must manage many more projects and risk resources across a much wider panoply of options. At the same time, initiatives such as APIs and content syndication as well as mobile devices and apps are forcing companies to serve narrower markets. This narrow innovation has hardly registered as a genre, but it is being practiced in areas like media, telephony, travel, and anywhere else apps are found.
These challenges are driving systematic innovation, a process derived from Six Sigma quality practices that embrace two key concepts: lean innovation and algorithmic innovation, a key driver of innovation in companies like Samsung and Intel. Innovation will continue to evolve in 2013 and beyond, through:
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]]>The post From car to cloud: the future of the in-vehicle app landscape appeared first on Gigaom.
]]>This report examines the in-vehicle app landscape, focusing on the different types of car apps, the major players in the space and how each fits into the vehicle industry as more and more apps emerge.
The robust in-vehicle app environment is made up of three concurrent and overlapping modes:
From these modes, a new class of services will emerge to exploit information, entertainment and education, all of which will be delivered via numerous routes: USB devices, smartphones, call centers, private-cloud services and, finally, direct from the public cloud in conjunction with newly emerging app stores.
However it needs stating that the auto sector is extremely small in comparison with the mobile phone sector (70 million annual sales vs. 1.4 billion, respectively). From 2015 onwards, applications that connect the car to the home, and that exploit battery and driver data, may become essential part of the green car experience, but this is a slow growing market. That means that the apps scene is far more interesting for offerings that address the existing market rather than new and emerging markets. Short-term opportunities lie in the pocket segment; the long-term opportunities lie in how we consumers, as well as the industry, can re-conceive the concept of mobility.
Looking ahead to the age of the electric vehicle and the smart grid, the in-vehicle app landscape will take another turn as it becomes a part of the same infrastructure that powers both our homes and offices. The electric car will change the vehicle industry once it reaches critical mass, but when this will happen is currently unclear. In the interim, a battle will take place over who controls the end-user experience among proliferating options.
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